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Flappy Awie press space to start screen

Flappy Awie

A familiar arcade classic reimagined as a playful interactive experience for AWS Student Builder Group - UPHSL.

Flappy Awie is a branded Flappy Bird-inspired arcade game developed for AWS Student Builder Group - UPHSL. The project reimagines the familiar one-button gameplay with the organization's own visual identity and mascot-inspired presentation.

Challenge

Create a simple, recognizable, and immediately playable game that could represent the AWS Student Builder Group - UPHSL while remaining lightweight enough to function as a quick interactive demo.

Solution

We adapted the familiar Flappy Bird gameplay loop into a custom Godot project, replacing the original presentation with AWS Student Builder Group - UPHSL-themed visuals and branding. The result preserves the accessibility of the original mechanic while giving the experience its own community-focused identity.

Creative direction

The project intentionally retains the recognizable simplicity of Flappy Bird while shifting the visual presentation toward AWS Student Builder Group - UPHSL. The emphasis was on playful branding rather than reinventing the core mechanic.

Gameplay

One-button flight through repeating obstacles. Avoid collisions, accumulate points based on distance and obstacles cleared, then restart and chase a higher score.

Click / Key Press
Flap upward
No input
Fall due to gravity

Narrative

A lighthearted, AWS-themed take on the classic endless flying arcade format.

Process

The project was scoped as a lightweight demo rather than a full original game. Development prioritized fast iteration, recognizable gameplay, responsive controls, and integration of the client's branding.

Technical

Platforms
Desktop
Input
Keyboard and Mouse
Origin
Client brief / branded game demo
Engine
Godot
  • Character movement and gravity
  • Flap input system
  • Procedural/repeating obstacles
  • Collision detection
  • Scoring
  • Game-over state
  • Restart loop
  • Branded UI and game presentation

Impact

Delivered as a functional branded game demo for AWS Student Builder Group - UPHSL, demonstrating how an established arcade mechanic can be quickly adapted into an interactive experience for a student organization.

Lessons learned

A small, familiar gameplay loop can be an effective foundation for rapidly producing branded interactive experiences. The project also provided practical experience adapting existing game conventions around a client's visual identity and use case.

Credits

  • Kamiyon Studio — Game Development
  • AWS Student Builder Group - UPHSL — Client / Brand Owner

Gallery

Game over screen with AWS-branded mascot
Gameplay flying between obstacle pillars